// 정신의 돌은 발동되는 순간 주어진 지시를 계속 수행하지.
// 지시는 돌판에 새겨야만 하네.
// 자세한 정보는 다음을 참고하시게.
// StoneStoryRPG.com/stonescript
// -현자 베제라
> @foe.armor@
?hp < 4
activate potion
?loc = plateau
equipR ouroboros
equipL triskelion
?foe = boss
?foe.debuffs.string = "debuff_damage:1"
equip bardiche
?foe.distance <= 10 &
^item.GetCooldown("bardiche") <= 0 |
^item.GetCooldown("bardiche") > 870
equip bardiche
?item.right = bardiche &
^ai.idle
activate R
>Success
:
equipR wand dP
equipL wand dI
?loc = valley
// 기본 장비
equip bardiche
?foe.count = 16
activate potion
?foe = boss
?foe.debuffs.string = "debuff_damage:1"
equip bardiche
?foe.distance <= 10 &
^item.GetCooldown("bardiche") <= 0 |
^item.GetCooldown("bardiche") > 870
equip bardiche
?item.right = bardiche &
^ai.idle
activate R
>Success
:
equipR wand dP
equipL wand dI
?foe.count = 0 | foe.distance > 20
equipR triskelion
equipL ouroboros
?harvest = tree & harvest.distance <= 6
equipR hatchet
?item.right = hatchet &
^harvest.distance <= 4 &
^item.GetCooldown("hatchet") <= 0 |
^item.GetCooldown("hatchet") > 105
activate R
?loc = caves
// base equipment
equip bardiche
?foe.count = 0 | foe.distance > 20
equipL ouroboros
equipR triskelion
// healing
?hp < maxhp
equipR wand dL
equipL ouroboros
?foe = boss
?foe.debuffs.string = "debuff_damage:1"
equip bardiche
?foe.distance <= 10 &
^item.GetCooldown("bardiche") <= 0 |
^item.GetCooldown("bardiche") > 870
equip bardiche
?item.right = bardiche &
^ai.idle
activate R
>Success
:
equipR wand dP
equipL wand dI
?loc = forest
// base equipment
equip bardiche
?foe = angry
?foe.debuffs.string = "debuff_damage:1"
equipR poison hammer D
equipL poison sword D
:
equipR wand dP
equipL wand dI
?foe = morel
equipR poison sword *6 D +1
equipL poison sword *5 D +0
?foe = enoki
equipR sword dL
?foe.debuffs.string = "debuff_damage:1"
equipL wand dL
:
equipL wand dP
?foe = boss & foe ! angry
?foe.distance <= 10 &
^item.GetCooldown("bardiche") <= 0 |
^item.GetCooldown("bardiche") > 870
equip bardiche
?item.right = bardiche &
^ai.idle
activate R
>Success
?foe.count < 4 &
^hp < maxhp &
^foe.distance >= 10 &
^foe ! boss
equipR ouroboros
equipL wand dL
?foe.count = 0 | foe.distance > 20
equipL ouroboros
equipR triskelion
?loc = halls
// base equipment
equipR wand dL
equipL wand D
?foe = boss
?foe = phase1
?foe.debuffs.string = "debuff_damage:1"
equipR wand dL
equipL sword dL
?foe.distance > 4
equipR dashing shield
:
equipR wand dP
equipL wand dI
?foe.distance <= 10 &
^item.GetCooldown("bardiche") <= 0 |
^item.GetCooldown("bardiche") > 870
equip bardiche
?item.right = bardiche &
^ai.idle
activate R
>Success
?foe = phase2
?foe.count = 1
equipR vigor wand D
equipL sword dL
?foe.distance > 4
equipR dashing shield
:
equipR wand dL
equipL wand D
?foe.count = 0 | foe.distance > 20
equipL ouroboros
equipR triskelion
?loc = mine
equipR dashing shield
equipL aether hammer D
?foe = fire_elemental
equipL vigor sword dL
?foe.count = 0 | foe.distance > 30
equipR ouroboros
equipL triskelion
?foe.distance <= 8 & foe ! boss
equipR aether shield A
?foe = boss
?foe.distance = 20
equipR ouroboros
?hp = maxhp & foe ! phase2
equipR aether shield A
?foe.armor < 0
equipR aether wand D
?foe.debuffs.string = "debuff_damage:1"
equipL wand dL
:
equipL wand dP
?foe.state = 33
equipR dashing shield
equipL aether hammer D
?foe.distance <=6
equipR aether sword D
?foe.distance <= 10 &
^item.GetCooldown("bardiche") <= 0 |
^item.GetCooldown("bardiche") > 870
equip bardiche
?item.right = bardiche &
^ai.idle
activate R
>Success
'PC > 기타' 카테고리의 다른 글
[Card Survival: Tropical Island] 카드 서바이벌: 열대 섬 농부 공략 (0) | 2023.07.28 |
---|---|
[Stone Story RPG] 자잘한 공략들 (작성중) (5) | 2023.07.11 |
[Dredge] (드렛지) 정제된 금속 입수법 공략 (0) | 2023.04.14 |
[엔딩 스포일러] [Dredge] (드렛지) 진엔딩 공략 (0) | 2023.04.10 |
[Dredge] (드렛지) 모든 돌 사당 정답 공략 (0) | 2023.04.10 |